A new devblog just came online. They have been working a lot on the tank called "Bradley". Sadly not enough to implement it to the final game.
Lots of changes to the AI (Artificial Intelligence). It is planned to stop supporting the Direct x9 Rust Version (Legacy). Ore finally got a big texture and shader update (may be implemented into the final game soon).
For more info check out devblog 169.
For more info check out devblog 147.
For those of us whom are tired of farming animals, rocks and trees, there's a new thing in Rust.
Farming, yes farming. We've all done the infinite cloth hemp stacks up on each other before, but unfortunately this is no longer possible. Because of this Facepunch Studios have added new items to the game, the planter boxes. You can plant your seeds in these boxes, they can be both inside and outside. Oh and by the way, in these boxes the planted seeds will grow 3 times as fast!
Also, make sure to give devblog 140 a read.
With todays update the M92 was added, all the military weapons except for the mp5 are no longer craftable. Oh and the natural caves are finally in. Besides these pretty big changes a lot of small things have been changed/fixed.
You should read devblog 138 and find out all about these changes/fixes.
Facepunch Studios released a new patch (devblog 135), it contains a few minor tweaks and some updates for balance. I've updated the items database to reflect these changes, this includes adding the hazmat suit.
I've also been quite busy with adding some new information, damage against buildings is now available. This will hopefully help out when you want to go raiding and need to calculate how much you need to get to the loot rooms! The information is coming straight from the game files, also please note, non explosive damage (picking, shooting, etc.) is based on being applied on soft sides.
With the release of the new patch (devblog 134) the components are finally here (and more important the XP is finally gone!). I've added the information of these components to the website, this way you can see what they are used for when crafting and even what they recycle into when putting them in the new recycler.
Talking about the recycler, a really nice handy machine that turns items into raw materials, you can find it in most monuments and I've added their locations to the maps of the monuments.
I've completed the monuments section within the website, you can now see a map of the monument with points of interest for most of them. It would be cool if we could have some more information here at some point, like loot locations and maybe even map callout names. However, at the moment I'm still busy getting all the "basics" of the site up and running, so this will have to do for now.
Since the release of the component system, people have been wondering what all the new items are used for. In the game you only have the option to see what an item requires to be crafted, but not what it crafts or recycles into. This website solves that problem, you can search for an item and see what it is used for or what it turns into when you recycle it.
As a base for the information we use some of the files made available to us in the core of the rust application. This means the data should be up to date, however in case you find any errors feel free to contact me.
Add item crafting information.
Add monuments with building locations.
Add recycle information to items.
Add damage information to weapons.
Add loot locations to maps.
Add information about cook-able items.
Add guides about weapons, crafting and building.
More links to other awesome websites and guides about Rust.